Used POS systems for restaurants: what actually transfers
The hardware is the cheap part and it is the only part that actually transfers. Everything that makes it work belongs to somebody else.
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Building the app is the cheap part. Getting somebody to install it, and keep it, is the part nobody budgets for.
Anzul Aqeel · Founder & Director, Anunzio International FZC · 2 September 2026
A restaurant app is a piece of software a customer installs on their phone. Building one is a common ambition and, for most independent restaurants, a bad first move.
This is not a technical argument. It is about what an app requires from your customer, and what it requires from you every year afterwards.
Everything an app does well happens after installation. Everything hard about an app happens before it.
A customer who wants to order from you tonight has to find your app in a store, decide it is worth the space, wait for it to download, and often create an account. Every one of those steps loses people. A web page asks for none of them.
Then there is keeping it. Phones fill up, and the apps that get deleted are the ones opened least. A restaurant that a customer visits twice a month is a strong candidate for deletion, however good the food is.
"Owners ask us to build an app because the big chains have one. The chains are ordering from thousands of people every day. Getting somebody to install software for a place they visit twice a month is a completely different problem."
— Tanzeel ur Rehman, co-founder of Get Menu
An app is not a project that finishes. Both stores require ongoing participation.
Apple requires you to be enrolled in its Developer Program to distribute an app, and every submission is judged against its published App Store Review Guidelines. Google Play similarly requires a developer account and registration.
That means, for as long as the app exists: enrolment maintained, updates when the operating systems change, review when you submit, and a policy landscape that moves without asking you. A small restaurant does not usually have a person for that, so it becomes a supplier relationship you cannot leave, on a product only a fraction of your customers ever installed.
The alternative is not a worse version of an app. For most restaurants it is a better fit for the actual behaviour.
A code on the table or the window opens a page. Nothing to install, nothing to update, nothing to review, and it works on the phone the customer is already holding.
The usual reason for wanting an app is a place on the customer's phone. There is a way to have that without an app.
A loyalty card added to the phone's own wallet sits alongside their boarding passes and tickets. It is on the device, it updates itself when they earn a stamp, and there is nothing to install and nothing to delete. For most restaurants that is the actual goal, reached without a developer account or a review process.
Ask yourself one question and answer it with a number rather than a feeling: how many of your customers would install it?
Not how many like you. How many would give space on their phone to a place they eat at twice a month. Write the number down before anyone quotes you.
Then run the cheap version of the experiment first. Put a code on 8 tables and in your window for a month, and count how many people order through it. That is your ceiling for app installs, and it will be a good deal higher than the app number, because the page asked nothing of them.
If the web number is small, an app will be smaller. If the web number is large, you now have a real figure to judge an app against, which is a much better position than the one you are in today.
To be fair, there are cases:
If none of those describe you, build the web ordering first. It costs an afternoon, and if it works you will have real numbers to judge an app against later, which is a far better position than guessing now.
Get Menu is not an app builder and does not publish an app to the stores in your name. It is a web ordering page, a menu, stock, messaging and loyalty, working in the browser the customer already has.
It is also not a restaurant management system in the full sense: no register, no rotas, no payroll. Payment is cash or your own card machine at the door or the table, with no online payments in the system, which means no card details are held in it, and old order details clear automatically after 120 days.
Pricing sits on the pricing page rather than in this article, and the trial runs 15 days with no card.
Most independent restaurants do not. The hard part is not building it, it is getting somebody to install it and keep it for a place they visit twice a month.
Beyond the build: store enrolment maintained every year, updates when the operating systems change, and a submission reviewed against published guidelines each time. Those are ongoing commitments rather than one-off costs.
For ordering, usually better, because there is nothing to install. A code opens the page on the phone the customer is already holding.
In effect, yes. A loyalty card added to the phone's wallet lives on the device and updates itself, with nothing to install.
Cash or your own card machine when the food arrives. There are no online payments in our system.
Further reading
The hardware is the cheap part and it is the only part that actually transfers. Everything that makes it work belongs to somebody else.
Commission is the only software bill that grows every time the kitchen has a good night, and most owners have never worked out the month's total on paper.
One city wrote the fees into law, which makes them the clearest public numbers available on what delivery actually costs a restaurant.
Fifteen days with everything switched on. No card, no commission, ever.
Questions from other owners are answered in the community.